Gamification is a Teaching Method: A Qualitative Approach in the Literature

Authors

  • Maleeha Naeem
  • Dr. Hafiz Muhammad Irshadullah
  • Dr. Mohammad Sohail

Abstract

Gamification is the use of games and game-related techniques outside of sports contexts. To improve work hours and engagement, it is utilized in corporate and employee training contexts. By employing enjoyable techniques, it also speeds up the results of an activity. Gamification is an effective approach in terms of results since it serves as a means of both learning and relaxation. Since it encourages individuals to put in more effort, the majority of people view it as more than a reward. Modifying game rules and implementing them in non-gaming contexts is another form of gamification. It is a method of teaching, involving, inspiring, and motivating pupils in an academic setting. To encourage and pique their interest in the subject, it is especially utilized when teaching mathematics. It keeps the pupils engaged and productive as they study Mathematics. Gamification in academic context is a way of learning, engaging, encouraging and motivating for students. It is specifically used for learning mathematics to motivate and arouse their interest in the said subject. It keeps the students to actively involved and functional while learning mathematics.

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Published

2024-11-30

How to Cite

Maleeha Naeem, Dr. Hafiz Muhammad Irshadullah, & Dr. Mohammad Sohail. (2024). Gamification is a Teaching Method: A Qualitative Approach in the Literature. Dialogue Social Science Review (DSSR), 2(3 (October), 250–254. Retrieved from http://thedssr.com/index.php/2/article/view/39

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Articles